HaiderKamal
I build AI that has to survive contact with the real world: a factory floor, a retail estate, a pipeline network, a stadium pitch. Nine years shipping real-time 3D and multiplayer games turned out to be the unfair advantage: I ship vision, digital-twin and voice systems that run at frame rate, on-premise, in front of actual users.
Selected work: AI in production
Seven products built at Ideofuzion across computer vision, digital twins, AR/VR and conversational AI. Almost all run entirely on-premise, the constraint that makes them deployable in banking, manufacturing and retail. Open any one for the full case study.
Nine years of real-time 3D
Before AI, I shipped games: open-world PC titles, mobile racers, blockchain economies and authoritative multiplayer servers. It is the same engineering discipline: tight frame budgets, networked state, 3D maths and physics. That foundation is why the work above infers in real time.
What I actually build with
Techniques and tools that have shipped inside something real, not a list of everything I have read about.
From game engines to applied AI
Less a career change than a change of payload.
Got something hard that has to run in real time?
Open to AI and computer vision engineering roles, immersive-systems work and consulting. Email is the fastest way to reach me, and I reply to everything.