Open to AI / computer vision roles Est. 2017

HaiderKamal

I build AI that has to survive contact with the real world: a factory floor, a retail estate, a pipeline network, a stadium pitch. Nine years shipping real-time 3D and multiplayer games turned out to be the unfair advantage: I ship vision, digital-twin and voice systems that run at frame rate, on-premise, in front of actual users.

9+Years shipping production software
7AI products built & deployed
15+Games & apps shipped to stores
MS★Software Engineering, NUST · Gold Medalist
(01)

Selected work: AI in production

Seven products built at Ideofuzion across computer vision, digital twins, AR/VR and conversational AI. Almost all run entirely on-premise, the constraint that makes them deployable in banking, manufacturing and retail. Open any one for the full case study.

(02)

Nine years of real-time 3D

Before AI, I shipped games: open-world PC titles, mobile racers, blockchain economies and authoritative multiplayer servers. It is the same engineering discipline: tight frame budgets, networked state, 3D maths and physics. That foundation is why the work above infers in real time.

Also shipped
(03)

What I actually build with

Techniques and tools that have shipped inside something real, not a list of everything I have read about.

(04)

From game engines to applied AI

Less a career change than a change of payload.

(05) · Contact

Got something hard that has to run in real time?

Open to AI and computer vision engineering roles, immersive-systems work and consulting. Email is the fastest way to reach me, and I reply to everything.